M2 Default HUD 1.2
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by Hopper
from work by Bungie and the Aleph One developers

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DESCRIPTION:
This Lua HUD replicates the hardcoded interface built into Marathon 2, Marathon Infinity, and Aleph One. It uses graphics and positioning information from the engine, so it should be fully compatible with third-party scenarios.

Why does this exist? To serve as a base and example for Lua HUD authors. If you want an inventory panel or classic net stats in your custom HUD, this code draws the same information in the same way as the built-in HUD. It demonstrates more of the Lua API than the default XBLA HUD.

If you aren't planning to write or customize HUDs, this isn't for you.

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COMPATIBILITY:
Marathon Infinity - Compatible
Marathon 2: Durandal - Compatible
Marathon - Not compatible
Other Aleph One-compatible scenarios - Compatible

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INSTALLATION:
- Drag the downloaded .zip file, or the unzipped "Default HUD" folder, into the "Plugins" folder inside your Marathon 2, Marathon Infinity, or custom scenario folder. (Create a "Plugins" folder if you don't already have one.)
- Launch Aleph One, and go to "Preferences", then "Environment", then "Plugins" make sure the plugin is listed as "Enabled". You can click on it to turn it on or off.

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CHANGELOG:

v1.2:
* Fixes errors in net games with a kill limit
* Fixes incorrect score display in time-based net games
v1.1:
* Fixes errors when compass is used in net games
* Hides ammo for second weapon if you are only carrying one
v1.0:
* Initial version

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CONTACT:
If you have any questions, comments or bugs to report, open an issue on GitHub:
https://github.com/Hopper262/M2-Default-HUD
